Archives for Zul Gurub category

ZG Enchants Get a Change

Eyonix from Blizzard shed some concerns in regard to Zul’Gurub enchantments…

While it’s not completely in-line with your dream parody, I do believe that you’ll be happy to hear that in the next patch, the Dire Maul Librams will no longer be a requirement for the Zul’Gurub enchantments. Instead, a new item drop from either Bloodlord Mandokir or Jin’do the Hexxer, along with the class appropriate Voodoo doll will be all that is necessary, making these enchants much more accessible to players.

We do plan to incorporate additional use for the Librams, but the specifics are yet to be determined.

Thanks

Zandalar Rewards Update

The vendor rewards page for the Zandalar Tribe has been updated with the two new rewards introduced in patch 1.10. Click here to check out the new Brilliant Mana Oil and Brilliant Wizard Oil enchanting formulas!

With a new month, comes a new WOW Raiding schedule!

Check out all the Febuary dates, times and resets for Molten Core, Blackwing Lair, Zul Gurrub, Onyxia, Ruins of Ahn’Qiraj, and Temple of Ahn’Qiraj, right here! Onyxia resets on some odd days so keep that in mind - you may be able to get a “free” kill out of her for the week.

Hakkar

In a first for the SnT Alliance in a random alliance PUG we ran through ZG picking and choosing our bosses while we waited for more people to come on and finally ended up at Hakkar. We took him down on our second try! It was a late night and took us about 7 hours to get through it so we need to shave some time off but WOOT for everyone that stuck it out!

I was having too much fun to track the loot but it is stored in the Raid Tracker so next time I’m on I’ll be sure to look so I can post it for ya’ll.

ZG Slotted to be Toned Down

The following encounters will be slightly toned down:

Arlokk (Panther Boss)
Thekal (Tiger Boss)
Mar’li (Spider Boss)

The Hakkar encounter will become more difficult. It’s not currently working as intended.

Also, we have reduced the number of creatures in the zone significantly. In addition, we have increased the amount of reputation awarded for killing creatures in the zone. Gaining reputation should be much easier.

These changes will go live in the near future. I don’t have an exact ETA for you at this time.

For more information, click here.

Below are the various bosses, their epic drops with drop rate. For clarity I am omitting dps caster gear. Epics with roughly equal or higher droprate than a healer’s best odds are in bold.

Epic melee items off Venoxis:
* [item]Runed Bloodstained Hauberk[/item] 1.3%
-Healer epics = NONE

Epic melee items off Bloodlord:
* [item]Halberd of Smiting[/item] 5.5%
* [item]Bloodlord’s Defender[/item] 4.5%
* [item]Mandokir’s Sting[/item] 3.2%
* [item]Warblade of the Hakkari[/item] 3.1%
-Healer epics = NONE

Epic melee items off Thekal:
* [item]Thekal’s Grasp[/item] = 1.5%
-Healer epics = NONE

Epic melee items off Arlokk
* [item]Arlokk’s Grasp[/item] = 1.2%
-Healer epics = one

Epic melee items off Gahz’ranka:
* [item]Foror’s Eyepath[/item] = 5.7%
-Healer epics = NONE

Read more… »

http://www1.curse-gaming.com/mod.php?addid=2814

Zul’Gurub-Loot-Info

This addon extends the tooltip of all coins, bijous and primal-thingies that are linked in chat. It will display a second tooltip-frame under the original tooltip that shows which classes need the item, the quest reward you get (belt, wrist, chest etc.), required reputation-level and number of items needed.

We tried to continue our winning streak where we left off on Wednesday but a lot of the people that went the first time didn’t show, so we had to toss together a group led by Ryjaek of some of the original people from Wed and then others that were on.

Babba was loot master again, which seems to work rather well for us. He just does a /20 and happily drops stuff in people’s bags. If we get a coin we can’t use we can just trade it amongst ourselves later on. For the bijous and the primal hakkari items we had the appropriate groups roll. I think it saves time and keeps our mind on playing rather than watching the rolls.

We headed for the panther boss (High Priestess Arlokk) and spent several hours tryin to kick some butt. Unfortunately we could not seem to kill her. We tried several strategies but ultimately we just couldn’t do it.

I think a couple more tries and we’ll take her down without a problem. This was the strategy that we used:

Arlokk’s Abilities

Arlokk has several abilities that she uses in the fight. They are as follows:

Summon: While Arlokk is alive, mobs of Panthers will be summoned around the area you are fighting her in. These mobs will consist of high level elite and non-elite panthers.

Stealth: At 3 points during the battle Arlokk will stealth and vanish from the fight. This leaves the party time to deal with the Panthers.

Hunters Mark: When this mark is placed on a player all panthers will attack that person until it fades. It lasts approx. 2 minutes. While a pain to the marked player who will need healing, it actually makes it very easy for other players to find the panthers and groups them up nicely for AOE effects.

Strategy

Once the gong in the Temple which Arlokk resides in is hit, a rush of panthers will attack the raid as well as Arlokk. The ranged elements of the raid should be by the Gong while the Main Tank should be tanking in the middle of the room. For the first part of the fight, all DPS should be centered on Arlokk.

The healers need to watch out for Arlokk’s “mark” and be sure to spam heal anyone unfortunate enough to recieve the debuff. DPS should be centered on Arlokk until she stealths, and not attacking the panthers because this battle relies heavily on downing Arlokk quickly.

After the first stealth, the party should center on killing the panthers as quickly as possible. When Arlokk returns, the panthers will spawn at an even quicker rate and need to be kept under control (AoE’s, flash bombs, fear, etc, etc). All I can say here is that Frost Nova is your friend and should allow you some degree of crowd control with these mobs. Arlokk should stealth one more time before the final engagement with her.

One very simple way to deal with the adds in this encounteris to have 2 people assigned to tank them at either place where the panthers come out of. A warrior is best, but a paladin with consecration can do the job just fine too. Just have them there the whole encounter and heal them, they don’t take too much damage and you can forget about the panther adds.

On Arlokk’s third repop; the raid needs to down her as fast as possible, simply because of the speed at which the panthers will begin to spawn. At this point it is a race for DPS to down Arlokk, before getting overrun with all the adds that will be popping throughout the last part of the fight.

Some people have noted the use of “Green Whelp Armor” for this fight as it will put attacking mobs to sleep for 30 seconds. It may be a considerable investment for regular leather wearers of the raid to pick this item up. We have also heard of many groups that either get druids to tank in bear form with this armor, or warriors that use it for this fight. Either way it makes the battle, much easier.

Here is another strategy:

6th Boss of the encounter - Panther Boss

  • Hit the gong to summon her.
  • She Marks someone and Vanishes, tons of Panther adds appear and attack the marked person.
    Now this is a difficult boss these panther adds if killed instantly respawn and most likely they are now elites.
  • Everyone know what a target Dummy is? In this fight, at least initially, your going to use a living target dummy. Send in whatever tanks you have and bang the gong. One of the tanks is going to get marked. Your not going to Keep him alive. Just keep him alive long enough that the panthers do not overwhelm all the casters before they can do there damage.
  • Everyone else attack the boss and no messing about. You want max damage as fast as you can get it.
  • Do not I repeat Do not kill the panthers while the Boss is Visible.
  • She will transform into a panther-lady-freak and then quickly stealth. When she goes into stealth is time to start dropping the panthers. And drop as many here as is possible.
  • The key to this fight is to do as much damage as you can in as short a time as possible.
    If you have not killed her by the time she has stealthed 3 times your not going to kill her.
    In this case bail and get more dps.
  • This is a Rez and loot Boss. By this I mean count on dying.

    Thanks Assweasel1 for the great information!

     

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