Archives for July, 2006

Trading Card Game Update

Upper Deck Entertainment (UDE) prepares to unveil the World of Warcraft Trading Card Game at Gen Con Indy in August. For those looking to compete, Blizzard’s cash cow in card form will be playable at Gen Con So Cal later in November.This week issue of Sprawl’s Scrawl takes a look at both conventions and digs deep into the details behind the UDE’s highly anticipated Heroes of Azeroth TCG. Find out information on “special cosmetic bonuses” that will serve as a cross promotional gimmick between the card game and the online game. By purchasing packs of cards, you will have a chance to win something for your in-game character! This week’s issue features the scoop on how to play, where the cards will first be premiered and how you can get your hands on the very first edition! All of this and the standard you’ve come to expect from Sprawl’s Scrawl, here in the latest issue.

Tempest Keep Lore Revealed

Last week Blizzard gave World of Warcraft WarCry an exclusive on the lore of the mighty Tempest Keep!

The mighty Tempest Keep was created by the enigmatic naaru: sentient beings of pure energy and the sworn enemies of the Burning Legion.


Check out the lore here!

Baby Shower

Forgive me for my spotty writing this past week but we’ve been gearing up for the baby shower that we had on Saturday at my house. My sister-in-law and niece have been over almost every day and it really put a damper on my writing. For those of you that care - the baby shower went very well and we all had a blast. We played a few games, ate way too much food thanks to my mother-in-law and ate a scrumptious cake made by my mom.

I’m now 33 1/2 weeks along so mine and Babba’s beautiful bouncing baby boy will be here soon. Take care all!

WoW Europe has posted today that the Horde will be gaining Bloodelf Paladins and the Alliance will be gaining Dranei Shaman in the expansion.

The original post: http://forums-en.wow-europe.com/thread.aspx?….

As we draw closer to the release of World of Warcraft: The Burning Crusade, more of the secrets shrouding the Draenei and Blood Elves are being revealed. One legend involves the noble leader of the Draenei, Velen, and his vision. Velen’s vision was given substance in the form of Nobundo, a one-time Draenei priest who had devolved while the orcs decimated his race and tore the planet apart. Like his fellow Broken, Nobundo had lost contact with the Light, and so he ventured far into the deserts of Outland to meditate and pray for guidance.

After decades of silence, an unfamiliar voice finally answered his prayers. It was not the Light that whispered to him, but the wind. The breeze spoke to him of lost truths, of the might of the elements–of the delicate balance of power embraced by the shaman. Nobundo listened eagerly and learned all he could. When he judged the time was right, he departed the desert determined to use this knowledge to help the Draenei race.

Meanwhile, the Blood Elves busied themselves by establishing the fearsome Blood Knights. Their founding was made possible through the capture of a naaru from Tempest Keep by Prince Kael’thas Sunstrider. Kael’thas delivered the naaru to Silvermoon, where Magister Astalor Bloodsworn began months of study and experimentation on the naaru. Eventually, Astalor and his fellow wizards learned how to manipulate and corrupt the naaru’s luminous energies. In the end the wizards devised a process by which the powers of the Light could be transferred to recipients who had not earned such abilities. Instead of feeding upon the naaru’s magic, the blood elves would wield the naaru’s Light-given powers themselves.

Lady Liadrin, formerly a priestess, had recently renounced her vows, for she felt the Light had abandoned her people. She learned of the wizards’ achievement and volunteered to be the first to bend the stolen powers to her will. With her decision a new order was born: the Blood Knights. These renegade paladins are able to harness the sacred powers of the Alliance’s noblest heroes.

These new developments with the Draenei and Blood Elves mean that World of Warcraft: The Burning Crusade will allow Alliance players to create shamans, and Horde players to play as paladins, using the newly uncovered races. The ability for players of both factions to use any class opens up exciting new gameplay opportunities, with fresh group-play dynamics. Those who have faithfully pledged their allegiance with one faction or the other will finally have the opportunity to try out a class that was once unavailable to them. While Alliance shamans and Horde paladins mostly share the same talents as their counterparts across the battlefield, they will also enjoy some unique abilities to themselves, similar to the priest class’ racial specialties. Stay tuned to wow-europe.com for more information.

Read more here: http://www.wow-europe.com/en/burningcrusade/townhall/classcombo.html

This is one of those stories that will surely warm the cockles of your heart, so much so that no jokes about playing croquet with a freshly eviscerated lymphoma from Florian could possibly make you angry. This World of Warcraft forum post chronicles the charity shown by one guild who came to the aid of one of its members, literally helping to keep a roof over a family’s heads.

Read the rest

Cross-Realm Battlegrounds Announced

Blizzard has announced the realms that can now kick butt. Check it out!

http://www.worldofwarcraft.com/pvp/battlegrounds/battlegroups.html

WoW Stratics Needs Content Editors

WoW Stratics is currently looking for Content Editors.What Content Editors do is basically help add content to the website. This could be writing guides, updating old sections, adding new information on new features Blizzard adds to World of Warcraft. You help players understand how to play the game!

If you have a knack for writing an you love to gather information feel free to submit an application to them right here.

HTML knowledge, while not required, would be a great plus.

Stratics is a volunteer based community and as such, all the above are non-paid positions. Legal issues require you to be a minimum of 18 years old to apply.

World of Warcraft — World PvP

IGN published an article that unveils the first details of its upcoming player-versus-player enhancements. Go give it a read…

It’s no secret that an MMO must continue to evolve and add content to keep people coming back, and World of Warcraft is no different. Since its launch in November 2004, we’ve seen the introduction of several large dungeons, zones, and seasonal celebrations, not to mention new loot, crafting recipes, and Battlegrounds, the popular PvP arenas that Blizzard will be enhancing with cross-realm support in the upcoming 1.12 patch (which, interestingly, will be available on the Public Test Realm ahead of the patch’s final release). If you’re a player who regularly waits an hour or more for a PvP match that may only last ten minutes, cross-server Battleground should bring some much-needed relief from the waiting game, as well as making Alterac Valley a viable option for people who are playing on servers not in their time zone.

Read the rest 

 

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