1.10 Priest Changes

Eyonix from Blizzard shares a little info regarding what’s going on with the Priest Talent changes for patch 1.10. Have a listen…

We focused primarily on the Holy and Discipline trees, however, we did visit the Shadow tree as well (no, that doesn’t mean nerf - so don’t troll my post). I had already commented that the focus of Holy would be in providing throughput improvement, that Discipline would focus on staying-power and that Shadow would focus primarily on damage. I believe this statement caused a slight bit of confusion, and I wish to make two points of clarification.

First, this has always been the case. This isn’t a new direction for these trees.

Second, don’t overanalyze “focus”. All talent trees (for all classes) have a focus. The focus of a tree isn’t necessarily all it has to offer. For instance, just because I stated the focus of Holy was in throughput improvement, doesn’t mean you wont find staying-power or damage. One of our goals in streamlining the priest talents was to ensure that the class was viable in both PvE and PvP, despite a given build. Granted, certain builds are always going to be optimal for certain avenues of the game, as such is what occurs when you specialize your character.

But I ramble…

The changes look good, and I’m fairly excited to see your reaction when they are unveiled, although I don’t expect the best feedback to come until the PTRs are live. In any case, /cheers - to priests. ;)

Thanks

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