About Zul’Gurub

* The instance is designed for a 20 member raid party.
* Can be completed by organized hardcore raiding guilds in 2 hours.
* It is on a raid-timer similar to Onyxia’s Lair and the Molten Core. Once you kill a boss, you are saved to the that instance for the next 3.5 days.
* “Over 120 new Epic and Superior items, including a new five piece set for each class!”
* It is mostly outdoors (with the exception of a temple), which means druids can cast root.

Location:
Zul’Gurub is located in Stranglethorn Vale. Have a mage portal the raid group to Stormwind (or gryphon your way there) and then fly to Duskwood and run down. Head out of Duskwood on the road, when you come up the party of NPCs standing at the crossroads go South towards Stranglethorn. Zul’Gurub is located near the top of Stranglethorn and is waaaay easier to get to from Duskwood than going all the way to Booty Bay and riding North.

If the party doesn’t have a repair bot, mount up (only do-able since the instance is outside) head on out and go to Nesingwary’s Expedition to repair. Coordinates: 36, 11.

Bosses
- Bat Aspect - High Priestess Jeklik
* Before the fight begins give the mages and warlocks /rs rights if they do not already have it. Figure out who will start the silencing chain and who will follow. Create a macro that whispers the next person, states in raid chat and shows up in /rs. Basically have it say something to the effect of: YourName: CS cast…Party Member Your Up. Then that party member will cast their silencing spell (either CS or with the felhunter) and call the next in line. If you die - make sure everyone is aware of it so they dont count on you to silence and you aren’t there! The CS and felhunters are on the same cool down so we try to alternate mage, lock, mage lock, depending on the party config. That way if a mage dies the lock still can jump in. Tanks can shield bash and rogues can kick her also to interrupt her healing spell.

* When you pull Jeklik from her ledge, she morphs into bat form, and attacks. You need to tank her away from the casters because she occasionally casts an AOE silence. In addition to this, she summons packs of non-elite bats which should be killed by mage/warlock aoe. Have the casters stand in the back and somewhat together. When the bats come out, AOE freeze them in place and then AOE the hell out of them. Make it very clear when the bats are coming and which healers will be concentrating on the tanks and which ones on the AOErs. You can not do out-of-combat rezzing with this boss.

* Once she reaches 50% health, she changes back to humanoid form and no longer summons the packs of bats. Instead, she will lifedrain and heal herself while a bat rider drops magmadar-style ‘fire globs’. If you get a glob dropped on you, you should stop casting/fighting and move immediately. Very similar to the fire poo that Magmadar casts. As a mage I pop my fire shield, keep my mana shield up and put on some fire resist gear. She can be counterspelled, so use that to interrupt her from healing herself - enter silencing chain. If you get an immune message, it’s because she is immune to the silence portion, but it will successfully interrupt her spell.

* Make sure you have the latest or at least a newer version of CT Raid/Mod and that you have the boss announcements turned on. It will warn you when she is about to heal.

Snake Aspect - High Priest Venoxis
* For this fight, we had the main tank fight Venoxis by the fire, and use a pally to pull him over there for the tank to grab. Meanwhile we sheep/sleep his four snake pets. We then killed the snake pets one at a time, and then focused on Venoxis. He casts an arcane explosion while in humanoid form and he is a slow steady fight. Have an off-tank on the sheeped snakes, they go down very easily as long as they are kept apart from the boss. Assign targets before the fight begins and healers. Also have warlocks on mana drain on Venoxis. Do not attack Venoxis until his mana is completely drained.

* When he reaches 50% he transforms into snake-form which has an AOE poison aura that does 450 damage a dot if you are next to him. In addition to this, he casts what looks like a venom bolt that does about 1600 damage. His health goes down a lot faster while he is in snake form, so you have to burn him down with ranged damage while the healers keep the main tank alive.

* If your raid is wiping run outside of the room and the fight will reset.

We are still working on the spider boss and have killed the boss with the dinopet. I’m off to play my alt for bit but will continue the tips when I get back. ;)

Leave a comment

You must be logged in to post a comment.

 

About Author

Warcraft Experience Contains WoW Tips and Tricks to optimize your game.

Resources